Notes

Reflections through time

On product thinking and making useful things.

  1. 01
    Product practice · Draft

    Practical product strategy

    What a product strategy actually is, and a simple three-tier model for writing one down.

  2. 02
    Product practice · Draft

    Barriers to adoption in B2B

    Why customers and their users resist complex systems, and how to plan for it.

  3. 03
    Gaming systems · Draft

    Land-based casino systems primer

    A tour of the systems behind a casino floor, and why they are so much harder to get right than igaming.

  4. 04
    Gaming systems · Draft

    Why omnichannel gaming disappoints

    Why joining land-based and online gaming so often disappoints, and where the channels really meet.

  5. 05
    Gaming systems · Draft

    Carriers of value in a casino

    Cash, chips, plaques, tickets, CPVs, wallets and markers: what each one is, and which of them can be played.